Here’s a picture of my game’s Lobby.
As you can see, everything is visible quite good, it’s not dark.
Here’s a picture of one of the maps, with same lighting settings.
And before you say it, it’s not because of the walls and roof, here’s the same map with no walls or roof.
As you can see, compared to lobby, for some reason this map (and many others) is a lot darker.
I am using ShadowMap, what can I do to make this normal brightness, without hurting player’s eyes (Exposure compensation, high Brightness value look very hurtful)