So basically. Me and a friend are making an obby. We have a big room that needs to be lighted up.
The issue in hand is that weve got no idea how we could possibly light up this room even more. Weve tried changing the settings in the lighting section which kinda worked but looked really bad so we jsut decided to scrap that for now.
We also tried scattering around some invis lights around the room. But that didnt work either since point lights max range is 60.
We also tried using fog to light up the room which kinda worked. But we want to make sure if theres a better way of lighting up the room before we decide to use fog as our option.
Your best bet would be to just change the ambient color to a brighter color. Either that or make ExposureCompensation higher however this might make every other area in it overly bright
I have also created “invisible” lights that are placed in the center, these match the same color etc, but no fire glow or anything like that. So literally they just create an area of light, place a few around and in a room that only has torches on walls far from center, it appears to light the whole room adequately.