hi I need help with this, when the humanoid root part is anchored and unanchored there’s a bit of shake when applying linear velocity
this is how the linear velocity is applied
local VY_Axis = Instance.new("LinearVelocity", self)
local a0 = Instance.new("Attachment", self)
a0.Name = "ADJ"
VY_Axis.MaxForce = math.huge
VY_Axis.Attachment0 = a0
VY_Axis.VectorVelocity = Vector3.new(0, 70, 0)
wait(0.05)
VY_Axis:Destroy()
a0:Destroy()