Loading Keyframes (solved)

I found out the code, so here’s the code if anyone needs it :smile:

Here’s an updated script. (If anyone needs it)

local AnimationClipProvider = game:GetService("AnimationClipProvider")
local Rig, AnimSaves, Animator = workspace.Rig, workspace.Rig.AnimSaves, workspace.Rig.Humanoid.Animator

local function Play(Clip)
	Clip:Play()
end

local function Stop(Clip)
	Clip:Stop()
end

local function Pause(Clip, Speed)
	Clip:AdjustSpeed(Speed)
end

local function SetTimePosition(Clip, Position)
	Clip.TimePosition = Position
end

local function RunClip()
	local AnimationID = AnimationClipProvider:RegisterAnimationClip(AnimSaves["Rotate"])
	script.Animation.AnimationId = AnimationID
	local Animation = Animator:LoadAnimation(script.Animation)
	
	if Animation then
		Play(Animation)
		task.wait(1)
		Stop(Animation)
	end
end

RunClip()