Help with local script for dialog!

I am trying to change the value of one of the children of the dialog which is a dialogchoice
(
reward.ResponseDialog = “No”
)
called reward instantly as the player selects the dialog but i dont know how , i am trying to do this where it says second part starts here

what happens with dialogchoiceselected: i talk once , it updates too slow
talk the second time , only this time i see the update

local ServerScriptService = game:FindFirstChild("ServerScriptService")
local remote = game.ReplicatedStorage:WaitForChild("PassInfo")
local player = game.Players.LocalPlayer
local remote2 = game.ReplicatedStorage:WaitForChild("Award")
-------------------------------------------------------------------------
local answer1 = workspace.Rig:WaitForChild("Head").Introduction.TaskQuestion.Task1.Answer
local task1 = workspace.Rig:WaitForChild("Head").Introduction.TaskQuestion.Task1
local question = workspace.Rig:WaitForChild("Head").Introduction.TaskQuestion
local dialog = workspace.Rig:WaitForChild("Head").Introduction
local reward = workspace.Rig:WaitForChild("Head").Introduction.Reward

-- 2 quest done
--  -1 quest just started
--  0 quest step 1 done



dialog.DialogChoiceSelected:Connect(function(Player, Choice)
	if Choice == question then
	
		local Tracker = Player:FindFirstChild("leaderstat"):FindFirstChild("Quest1")
		
		if Tracker.Value == -1 then
			reward.Parent = dialog.Folder
			answer1.Parent = task1
			remote:FireServer(0)
			task1.ResponseDialog = "Can you bring me a tomato?"
		else if Tracker.Value == 0 then
				reward.Parent = dialog.Folder
				answer1.Parent = task1
				remote:FireServer(1)
			task1.ResponseDialog = "Did you bring the tomato yet?"
			answer1.UserDialog = "No"
			else if Tracker.Value == 1 then
					reward.Parent = dialog.Folder
					answer1.Parent = task1
					remote:FireServer(2)
			task1.ResponseDialog = "Did you bring the tomato yet?"
			answer1.UserDialog = "Yes"
			answer1.ResponseDialog = "Thanks!"
				else if Tracker.Value == 2 then	
						reward.Parent = dialog
						task1.ResponseDialog = "Not right now..."
						answer1.Parent = dialog.Folder
				end
			

					
					
		end
		end	
		end
	end
	end)
		--SECOND PART HERE
dialog.InUse:GetPropertyChangedSignal("Value"):Connect(function(Player)
			

				local Tracker = player:FindFirstChild("leaderstat"):FindFirstChild("Quest1")

				if Tracker.Value == 2 then
					reward.ResponseDialog = "Sure"
					remote2:FireServer("Gun")
				else if Tracker.Value ~= 2 then
				reward.ResponseDialog = "No"
				
				end
				end
		end)

	

nvm figured it out guys yessir

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