Help with making 3D Buildings models

OK so I want to keep this short and simple, I am developing a game and its going to be based in a city, I want to create a realistic city map and so I want to create buildings using Blender, I just want to ask is it possible to make realistic 3D models of buildings using Blender and import them into Roblox studios. Also if I where to use blender to make the 3D buildings would it cause lag? say there would be around 30-35 buildings.
Thank you for the help
Treeclimer7575 :grinning:

(Also this is my first post so sorry if something is missing)

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Well, I’m not much of a builder. Though, I have seen other people that have done that but I don’t think it was for multiple buildings. So, I guess it would work, nor lag. If I’m wrong, please reply to this.

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I think, yes, it is possible to create realistic models of buildings in Blender and then import them. You will just have to make sure that the triangle count doesn’t exceed 10,000. For the lag, I think you would be fine. Unions would end up causing more lag than the meshes, so I’d say you’re good.

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Yes, you are able to import realistic 3D buildings to ROBLOX using blender. But, with 30 - 35 buildings. you might want to tone down the triangles to the point where it can provide efficiency for the detail you desire.

I haven’t done this myself, especially with 30 - 35 buildings. But that much buildings might cause lag depending on the game itself, after all, meshes don’t load the way parts do. (this is all the info i know, please correct me if there’s something wrong)

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I believe there is a limit to the amount of triangles you can import at once.

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Yes, it is possible to make realistic models in Blender, but the poly count will be too high therefore you will need to chop it and import all the cut pieces.

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If you are importing these, like others mentioned the poly count is important. Since these would be high poly these are likely to cause more lag as there would be more mesh parts meaning the user has to render more and most roblox users have your average Intel hd with an Intel atom cpu. Ideally, yes it would cause a lot of lag if your buildings were around 250k-1 million poly per building then your average roblox player might take ages to load in.

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