I want to make a player controllable drone, however while trying to think up a plan I came upon an issue:
- If I make the drone anchored and just multiply the CFrame to make it move, it will phase through walls (not good)
- If I make the drone unanchored I cannot figure out a reliable way to make it move up or down in the air only when I tell it to (as in I can stop it moving up and down, but then I cant make it move up when I want it to move up or down) and in such a way so that other objects wont be able to push it up or down
Anyone got any ideas on how to make a drone that will not phase through walls, still be responsive with no inertia, and be able to move Up,Down,Left,Right,Foreward,Backward?
Orientation is not a problem as I managed to figure that issue out, only the position
also ideally id wish for the drone to have as smooth as possible motion