Okay, so the issue here unfortunately is that I’m not very experienced in working with the camera. So I’m trying to figure out if there’s any way I can make a camera script that can replicate the OTS Camera like in the recent Resident Evil 2/3 Remake shown below. I’ve only been able to make a Camera that has sort of weight to it but I have no knowledge of how to edit it since I got it from
another Topic.
I’m starting from scratch right now for the third time on this script, I’ve only managed to be able to make the camera lag behind the player, but I sadly can’t get it to move to the shoulder + I can’t make it include an aim feature + the character face the mouse when the Player aim
Have you used camera offset to get the over the shoulder affect? It’s on the humanoid and you can change it with a script for when the character loads in
As the previous person said use camera offset for the over the shoulder effect.
Put everything in a renderStepped loop and add some delay for smoothness.
For the arm movement either use IK controls or CFrame.LookAt, I’d recommend IKControls as it’d be much simpler to implement (Just move an invisible part to Mouse.Hit.Position and make it the target of ikcontrols)
Yeah, I have but it’s not really as good as I thought it would be plus there’s a lot of clipping when near a wall unfortunately which is something I have no knowledge of how to fix.