Help with making a slide using archmedes plugin

I’m trying to make a slide for my game, but I’m having trouble. I can’t find the right balance between the size of parts and making the game less laggy. To explain what I mean, here’s a few examples:
This is a looped tunnel using just regular parts:
NormalLoop

This is a looped tunnel using half the size of regular parts:
SmallLoop

This is a looped tunnel using twice the size of regular parts:
LargeLoop

As you can see, the half size part loop looks best, but it uses the most parts, 1800. The twice size part loop looks the worst, but it uses the least parts, only 870. Is there a good fix to this? Will the large amount of parts not actually make my game laggy? Or, is there an easier way to make a slide?

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I can recommend downloading blender, It’s so much easier to bring your ideas to life with it!

You just have to add a mesh “torus” after that you are able to change radius, thickness and faces count.

Then you have to import it as obj file and export your file to roblox​:sparkles::sparkles::sparkles:

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Do you have a recommendations on how to learn blender?

Just find any tutorial on yt, you can skip how to render bc you need only basics things to create models!

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How would I create the slide in blender if I don’t know what path it needs to take. I’ve made a start point and an end point, but the easiest way to fill in everything in between is to use archimedes. Do you have any other suggestions?

Blender has a ‘screw’ tool. It basically creates a spiral out of the selected Vertices.
If you want to have a look how it turns out I have used it in my Boat Obby game in the Test Area.
Back in the day I also created a spiral tunnel in my Space Station game, you can see how it turned out there as well. I used Archimedes there and made it so the longest part in each tube section met at the outer edge, then used Studio Build Suite to resize all the other Parts to meet up more closely.

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If you aren’t interested in using Blender, keep those parts the way they are. You can install a plugin called ResizeAlign, which will solve this specific predicament. Simply clicking 2 edges together will connect the individual pieces. Another alternative to this plugin is called GapFill, which will fill in the gaps of the two edges you wish to connect.

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The only issue with that is you are going to create 4 wedges in each gap between 2 Parts. If the original post was worried about the number of Parts that could be a problem.
As I stated, I made a great spiral tunnel with just Parts, the Archimedes Plugin, and the SBS plugin.
The Blender spiral worked perfectly as well, and I even made just one spiral section so I could stack them to the height I needed. The nice thing about using Blender is I can now make the spiral sections semi-Transparent which makes sliding more fun.

For me, blender is just waaaaaayy to complicated, and in the future, I will learn it, but, using ResizeAlign, I was actually able to greatly reduce the amount of parts I’m using.