Help with making GFX

I’ve been working with blender for a couple days now and I’ve been trying to make GFXs similar to these, but I have no idea how to make them. It seems like they export the avatar in R6 and they also don’t use made rigs. Anyone has any idea how to do them?

Here’s what they look like:


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Based on the images you showed, it seems like those characters are using rigs because you can see the smooth bend on the elbows and knees:
Screenshot 2026-08-12 125100

Screenshot 2026-08-12 125126


Resources

I made a video on How to make GFX a while ago, it may be a bit outdated but the process is almost the same (i plan to make an updated video soon).

There are also some recent videos by other creators on YouTube showing how to make renders like these!

If you are looking for a Rig that works with blocky and 3.0 woman bodies, I made my own rig that I’m happy to share with you if you need it!

P.BlockRig_V2 .blend (1.2 MB)
P.WomanRig_V2.blend (1.8 MB)


Quick Tutorial

Here’s a quick beginner friendly tutorial on how you can achieve renders like these. I hope it helps!

STEP 1 - Import To Roblox

Insert your character into Studio using the Load Character Pro plugin.

  • Make sure “Spawn at Origin” is checked and select “R6”
  • The character must be on top of the floor

1-import-to-studio

STEP 2 - Export Character

  • In the Explorer panel, select all the Head Accessories + the head of the character.
  • Right-click and select “Export to obj”
  • Save the obj file in a dedicated folder for the project (just to keep things organized)

Because of the new Dynamic Faces update, all the classic roblox faces are not 2D decals anymore so we want to export the head that comes with the face attached to it`

2-export-character

STEP 3 - Import Character to Blender

Import the character to Blender

  • Go to File > Import > Wavefrom (.obj)
  • Locate your .obj file
  • Make sure “Split By Group” is checked before importing

3-import-character-blender

STEP 4 - Parent Hats to Rig

Now we need to parent the hats + head to the rig so we can move them!

  • Select and delete the head of the rig (Pres “x” on your keyboard to delete)
  • Holf Shift and select all accessories first and the hat attachment last (little empty cube)
  • Press Ctrl + P and select “Object”

4-delete-rig-head-1
4-parent-hats

STEP 5 - Add Charcter Texture

Change into Material View image so that we can see the texture on our character once we apply it

  • Go to the Shading tab and select the torso
  • Click “Open” in the Image Texture node and locate the texture

5-apply-texture

STEP 6 - Pose Character

Now you can pose your character!

  • Go back to the Layout tab
  • Select the rig controls
  • Change “Object Mode” to “Pose Mode”

You can now move around the limbs of the character by selecting the controls around certain parts of the body

6-pose-model
6-pose-model-2

>STEP 7 - Simple Lighting

You can have a preview on how lighting will look like if you go to the Rendered View image

Go to World Properties and change the colour to white, or adjust it to your liking!

7-quick-lighting

From here, you can leave it as it is or experiment more by adding lights to your scene

  • Shift + A to add lights (make sure you are in Object Mode before adding anything to your scene)
  • You can adjust the lights in the Object Data Properties image

You might need to change the World colour back to a dark gray so you can see the lights in your scene

STEP 8 - Adding Camera (IMPORTANT)

Now the most important part is adding a camera to your scene so you can render!

Go to “Object Mode”
Shift + A and select “Camera”
Select camera > right click > “Set Active Camera”

7-camera-view

Adjust the view in your scene and have the camera copy your view by going to View > Align View > Align Active Camera to View
7-camera-view-2

You can adjust the resolution by clicking the “Output Properties” Icon
I made mine 1080x1080 so I have a square image, but I recommend cropping the final rendered image in a separate editing software to have a 1:1 aspect ratio (if u want) and keeping the resolution at 1920x1080 to avoid low quality

You can also adjust and move your camera around with the move tool or the camera settings

STEP 9 - Render Settings

Before rendering, make sure you have these settings.
We want to have “Transparent” checked so your final render doesn’t have that gray background. “Noise” is also turned on so we can have the cleanest image possible

You can also change the Samples to 1000 or higher, or leave it at the default number. I recommend not going above 2000 if your computer isn’t as powerful, but you can play around and test it

The sample number allows you to have good quality image with out it looking grainy

STEP 10 - FInal Render

FINALLY we can render :smiley:

  • Go to Render > Render Image and wait for the image to render
    You can see the sample count at the top of the render window to see if your image is done rendering
  • Now you can just Image > Save As and you’re done!

10-render
10-save


Questions?

Let me know if you have any questions, I’m happy to help!
Sorry for making this so long lol TvT
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5 Likes

Thank you so much for the tutorial! But I still have some questions

  1. Do you see those lines (which are more visible on the girl’s arms)? I think that’s something to do with the rendering process, or even that one tab where we can pick if we want our character to be metalic, etc. I still couldn’t find the right one, do you know which one it is?

  2. What if the avatar I’m trying to export has different body parts? Like the full woman body but has blocky legs for example.

This tutorial is amazing, but let me know if you could also answer these questions! And thank you so much for helping me so far!

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Thank you for the tutorial! This is so helpful for people who want to do simple GFX!

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I’d recommend you to pose characters in studio first then exporting them and importing them into the blender ready just for a render considering the fact that you’re a beginner

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How do you do that? I’ve tried it myself because, yes, it is much easier than using rigs, but it didn’t work out for me

Just pose characters with regular studio animation editor (or use moon animator or whatever) fix their poses and export via export via file then just import with all of the textures

i tried using the animator but cant get it to stay in the pose i want

You should anchor them if you didn’t

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