To elaborate, I’m using transparent viewport frames to make a cell shading render for players and whatever else I decide to use for it. Right now, I’m currently using two GUIs for this: one for the player specifically, and another for everything else. I bet you can already see the issue, since two different transparent GUIs are gonna overlap.
The same happens in reverse, you can “see” the player through the dummies.
Anyone got a fix for this? I honestly have no clue as to how I can fix this.