Hello! I’m trying to use custom materials using MaterialVarients and I’m having some trouble converting the separate png’s to the correct value!
I’m not experienced with materials at all, and I would use the AI generator, but it hasn’t been of any luck for me.
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So you don’t know witch is witch?
(You should use jpg, it takes less space in your pc. Just a small tip)
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No, I obviously know that the normal map goes to the normal value, but I have no idea of what to put for the other three.
I’m more so looking for quality. I have plenty of pc storage to use, but wouldn’t jpg’s be less in quality rather than pngs?
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Diffuse Map
AO/Rough/Metal
Normal
Rough
This is the order
(Roblox is not supporting displacememt from what I know. I could be wrong tho)
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system
(system)
Closed
#5
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