Help with Material Service

Hello! I’m trying to use custom materials using MaterialVarients and I’m having some trouble converting the separate png’s to the correct value!

image

image

I’m not experienced with materials at all, and I would use the AI generator, but it hasn’t been of any luck for me.

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So you don’t know witch is witch?
(You should use jpg, it takes less space in your pc. Just a small tip)

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No, I obviously know that the normal map goes to the normal value, but I have no idea of what to put for the other three.

I’m more so looking for quality. I have plenty of pc storage to use, but wouldn’t jpg’s be less in quality rather than pngs?

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Diffuse Map
AO/Rough/Metal
Normal
Rough

This is the order

(Roblox is not supporting displacememt from what I know. I could be wrong tho)

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