Help with MeshCollision on Race Tracks with Stunts

I’m trying to create a high-speed car game with stunts like loops, ramps, etc., but I can’t get the track collisions to work correctly.

What I’ve tried:

  • Set the CollisionFidelity to ConvexPrecise → It couldn’t calculate the collisions correctly.
  • Followed the iGottic Dev tutorial on YouTube, “How to Make Precise Terrain Collisions”, using hitboxes with ConvexPrecise Collision → It kind of worked, but the car “kicks” on the track.
  • Used the OBJ to Parts Plugin → It became too laggy with over 2,000 wedges per track segment.

What I’m trying to achieve:
I want the collisions to be clean, just like in the video attached.

Game Link: [New] Storm Realm - Roblox

(EDIT: Added the game link if anyone want to see)

1 Like

try using archimedes to have a flat segment, and then 10 degree increments for each side

I need the race track to be completely made out of mesh, like the curves should be clean, no sharp edges on the track’s borders

you’re probably going to have to use parts for the hitboxes

Maybe theres another way, like in the video i attached the racetrack is made out of meshes and its collisions cant be parts because if it was it should be ALOT of parts and would lag, there’s also parts wherere the race track completly curves wich is IMPOSSIBLE with parts.

Look this video: