I’m trying to create a high-speed car game with stunts like loops, ramps, etc., but I can’t get the track collisions to work correctly.
What I’ve tried:
Set the CollisionFidelity to ConvexPrecise → It couldn’t calculate the collisions correctly.
Followed the iGottic Dev tutorial on YouTube, “How to Make Precise Terrain Collisions”, using hitboxes with ConvexPrecise Collision → It kind of worked, but the car “kicks” on the track.
Used the OBJ to Parts Plugin → It became too laggy with over 2,000 wedges per track segment.
What I’m trying to achieve:
I want the collisions to be clean, just like in the video attached.
Maybe theres another way, like in the video i attached the racetrack is made out of meshes and its collisions cant be parts because if it was it should be ALOT of parts and would lag, there’s also parts wherere the race track completly curves wich is IMPOSSIBLE with parts.