Hello! i’m currently having a problem with a color wheel UI being offset on notched mobile phones.
The mouse position ( from GetMouse(x,y) ) is offset in a way that does not consider the extra screen space from the notch inset, and it’s causing every tap input to be detected significantly offset to the right of where it should be, this is not present on non-notch phones as they don’t have the extra offset
Comparison: iPhone XR (notched) vs iPhone 7 plus (non-notched)
Input in both was on the far left side of the color wheel, yellow lines on the XR image are the exact same length (notch inset and the pointer offset are the exact same)
I’m pretty sure this is caused by the mouse position considering the notch space as usable, so it includes it in its position output, meanwhile the color wheel pointer (which uses AbsolutePosition) doesn’t see that as space, therefore it has the notch offset as an extra.
I’m not sure how this can be fixed at all as i’ve never had to deal with something like this, there doesn’t seem to be any problems vertically so the only issue is the horizontal offset, any help with this situation would be very useful! many thanks in advance