Help with Model Turning

How do you turn a model’s orientation without PivotTo or SetPrimaryPartCFrame as they move welds. The model is welded to a bigger model and they are both unanchored. I want it to turn like a door or some sort.

I do not want to anchor and un-weld the small model and then cframe it to the model since there’s delay.

My guess is you’re looking to manipulate Weld.C0, which is a CFrame property of the weld itself.

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