Help with model

Hello everyone, I would like a simple help, I just started developing.

It is as follows, see an example below:
Untitled 2

The blue selection is the highlighted model, would there be a way to leave the model aligned in the part like the contour I made in white? Because, like, the player is floating on top of this model.

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The player is floating on top of the model? Is there a problem with the collision?

It’s about the collision itself, the player is on top of the blue selection that is in the image, it’s like a huge block, I would like it to be aligned on the block(white part)

Is it a Union?
If it is, you can open properties and set the CollisionFidelity to PreciseConvexDecomposition to fix the collision.

it’s a part only, so it doesn’t have the CollisionFidelity option

Is it a Wedge object, or a Part with a wedge mesh applied to it?

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Untitled 2

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You should be using a Wedge if you want the collisions to follow the angle of the Part.

Mesh objects inside Parts (not to be confused with MeshParts) are visual only, their collisions will always be the Part’s size.

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so I just put a wedge inside the part?

No, just use a WedgePart instead of a Part with a WedgeMesh in it.
Look in the top tab in the Insert(?) menu, it should be there as a choice.

If these suggestions helped you should mark @Aotrou’s post as the Solution.

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For good stairs

https://www.calculator.net/stair-calculator.html

Comprehensive version.

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