Help with modelling


my model is really weird I don’t know how I did this
the blade and the middle part is broken and it looks completely fine on Blender
image

Select all your faces in Edit mode (click A), go to your Mesh Tools, then to Normals, and click Recalculate outside.
If you want you can go to the top toolbar on the right side and find the Face Orientation tool that shows blue faces for outside and orange for inside:
<https://www.reddit.com/r/blenderhelp/comments/ise72v/how_can_i_tell_which_way_my_normals_are_facing_in/

1 Like

Hello Lunar ! Have you trying to put “DoubleSided” on in the properties of your mesh ?
You can find this function here :

Capture d’écran 2022-01-08 100223

I hope I’ve helped you,
Sincerely,
MiraNordlys

5 Likes

DoubleSided should only be used if you need to have something like a leaf or a flat object.
If you build the mesh with the faces pointing out instead of in you won’t get this issue. Your meshes will be cleaner and it’ll make it easier for the player’s computer to render the object.

2 Likes