Hi.
So I was making an FPS framework for my game and I encountered this problem: Basically I have a string value inside the character with the name of the gun I want to equip at the beggining. I call it OwnedGun
Then in a local script I get that value and search for a gun model and a viewmodel named after the value. I keep the gun’s properties in a module script called “Config”. This is what it looks like:
What I want to do is get those values from above, with the OwnedGun.Value instead of Config.M4.Damage. I want to do this since the OwnedGun will be saved and I can’t equip the same gun everytime the player returns to the game.