I don’t even know what to say to this. When I try to create a motor6D to connect 2 parts, so that one, my Parent Part, moves both objects, but the other one, the Child Part, only moves itself, I get literally the exact opposite reaction that I want.
See this video where I show how it goes wrong: https://drive.google.com/file/d/1NrrLKC9geWjlGktyZsUa_Pf2QjZWpjqU/view?usp=sharing
I need help with this because this issue gives me an NPC flinging issue in my game, because my NPC’s have a giant ball titled “AggroRange” connected to them, but because the Motor6D connection is so funky, the AggroRange ball assume control, meaning my player cannot push the NPC out of the way, meaning that my player can be easily flung by the NPC all the time.
Please help, I genuinely don’t know what to do!