Help with MoveTo

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    My goal is to have a custom rig move to a point
  2. What is the issue? Include screenshots / videos if possible!
    The MoveTo is delayed by 30 seconds before it starts moving
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried non collide, unanchored, hip height, and nothing seems to work, I’m wondering if Its because I’m using render stepped for moveto?
1 Like

Do you mean Humanoid Rig for this? Or a regular custom rig?

I have a part, with a humanoid in it, both inside of a model

part is Named HumanoidRootPart

Can you provide us with the code?

local function MoveFigure()
	local goalCFrame = workspace.MoveToThePart.PrimaryPart.CFrame * script.Value.Value
	Fakeboss:PivotTo(Fakeboss.PrimaryPart.CFrame:Lerp(goalCFrame, 0.1))

	Boss.Value.Humanoid:MoveTo(workspace.Death.Position)
end

connection2 = game:GetService("RunService").RenderStepped:Connect(MoveFigure)

Interesting… Would’ve though MoveTo would work with that

I’m sure it does, but maybe the problem is renderstepped