How should I move bullets I have an remote event firing an orientation I need to make the bullet fly in that direction
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LinearVelocity works well for this.
Just tried it
it makes it just spin not really move
Did you make sure it was LinearVelocity and not AngularVelocity?
checked again its linearvelocity
Do you think you could send a video and an image of the explorer?
Is the part welded to anything?
At the moment, there’s a bug with LinearVelocity and it doesn’t seem to work without attachments.
But the sort of thing you’re looking for, you’ll have to use an attachment anyway.
To do this, set the MaxForce to inf, (type in 99999999999999999999999999999999999) create an attachment in the part, set Attachment0 to that attachment and set the LinearVelocity’s RelativeTo to Attachment 0.
This should help:
bad example.rbxl (36.8 KB)