So, I have a boat game and I have a problem with cannons. Whenever a player adds an input for the cannons, the input gets delayed 0.2-0.6 sec, depending on ping and all that stuff. The reason is because the cannon and the ship’s network owner is the Server.
I can’t just set the cannon’s network owner to the player, as all the cannons and the entire ship’s network owner gets changed to the player. I tried to use
AlignOrientation as “mock welds” so the cannon has a different networkowner as the rest of the ship, but that doesn’t work.
I need help, and I can’t find a solution anywhere.