I’ve been trying to make a building system for a while now, and I found a module that I could use as a base to help me do so. The only problem is that if I change the grid size or the block size, the entire system falls appart causing new blocks to be misaligned.
I managed to pinpoint the issue to this function
function f.mouseGridPosition(b)
if f.mouseTarget() then
local pos = f.mousePosition()
local normal = f.mouseBlockSide()
local offset = f.GridSize/2-((pos-f.mouseTarget().Position)*normal).magnitude
local vectorOffset = Vector3.new(offset, offset, offset)*normal
local blockPos = pos + vectorOffset + normal
return f.positionToGrid(blockPos, f.GridSize)
else
return f.positionToGrid(f.mousePosition(), f.GridSize)
end
end
Any help would be appreciated.