I think the title tells everything, I don’t know why my particles/decals/textures go invisible or ovelap themselves if I already adjusted their ZIndexes to avoit that (texture = 0, particles > 0). It basically happens on specific camera rotations, even If I’m the image is visible it goes invisible, maybe It’s a performing thing in the studio, to remove images on not visible areas which is understandable, BUT I’m still watching the images and they go invisible on those specific camera movements as I said (I don’t know If It’s a bug or is the studio’s way to boost performance, which would we a bit too much even considering I have max graphics…)
I really hope someone else solved this issue and can help me, I could try to not use a texture for the marble plates and do it with small cubes/parts + using a marble material (which should work)… but it will take time of course…
If u know a solution or know another post I’m all ears, or eyes since I have to read lol.
Anyways, thanks in advance for the help you
can give!