I Don’t know why this isn’t working but it should be working as it worked before the update, so the sword should be in the case lol and for some reason it does not i tried different thing but the closest was destroying it and replacing it and positioning it again.
Here’s the Script:
Sheth.OnServerEvent:Connect(function(Player)
local Animation = Player.Character.Humanoid.Animator:LoadAnimation(script.Sheth)
Animation:Play()
local Sword = Player.Character["Right Arm"][Player.PlayerData.Sword.Value]
Animation:GetMarkerReachedSignal("Sheeth"):Connect(function()
local SwordWeld = Player.Character["Right Arm"].SwordWeld
SwordWeld.Part0 = Player.Character.Torso
SwordWeld.Part1 = Sword.Handle
SwordWeld.C0 = Player.Character.Torso.CFrame * Player.Character.Torso.CFrame:Inverse()
SwordWeld.C1 = Sword.Handle.CFrame * Sword.Handle.CFrame:Inverse() * CFrame.Angles(math.rad(90),math.rad(-105.3),math.rad(50)) *CFrame.new(0.68,0.87,1.95)
end)
spawn(function()
wait(0.5)
for i,v in pairs(Player.Character.Humanoid.Animator:GetPlayingAnimationTracks())do
if v.Name == "Idle" then
v:Stop()
end
end
end)
Player.SwordEquipped.Value = false
wait(1)
Sheth:FireClient(Player)
end)
Medal:
https://medal.tv/games/roblox-studio/clips/doHWeotuJoct8/d1337TcyAAjX?invite=cr-MSw5UnIsMjEyNjI3MCw