I always had the thought that, If I have to give something a name, it better tell me what the game is about, or what the project is about. You can use an iconic name for a game, like The sims, Overwatch or Half-Life, but sometimes you have to give a clue about what the game is about, what you expect from the game. It might sound ridiculous because you can expect a sci-fi game if the name is sci-fi, but I mean more technical, what you can imagine will happen if you play the game. Yeah, it’s a sci-fi game, but it can be a sci-fi game about fighting in spaceships, a sci-fi game about destroying suns, a sci-fi game about mining materials, a fps sci-fi game where people fight in the moon, a sci-fi/medieval MOBA game, or whatever else. Just spotting sci-fi as it is can get people to confusion about the gameplay, not the genre, the genre is recognizeable, but people come for gameplay.
If the game is named, for example:
- Grand Theft Auto, you expect to be able to steal cars, and you can
- Battlefield, you expect to fight in a battlefield, and you do
- Sonic the hedgehog, you expect to see sonic, and you do
- Wii sports, why not. You expect to play sports in the wii, and you can
You can think that defining the game’s name by the genre is the only way around, and it probably is because it defines the genre, but you have to define the gameplay, so it’s not just about what people expect from your game, it’s also what people expect from your sci-fi game.
That’s why I voted for the one that defines the gameplay and the genre.
If you were making games at a big corporation, then I’d understand if your game’s name is something iconic like Cosmo Cruiser or The Dark Abyss, because at that point you got fans waiting to know about the most recent game, and they will read the description. On roblox it’s all about first impression, and the first impression comes from the game’s name and the game’s icon, not the description, even less if it’s a long description.