I’m trying to get the mesh on the left to look like the mesh on the right when clicked. For this I’m using tween service. But when the mesh is clicked it ends up doing this,
(Top part goes to 0,0.383,0 instead of offsetting the meshes initial position by that number.)
Here’s my code,
local clickDetector = workspace.Metal.ClickDetector
local TweenService = game:GetService("TweenService")
local tweenPart = game.Workspace.Metal
function onMouseClick()
local info = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
0,
false,
0
)
local Goals = {
Position = Vector3.new(script.Parent.Position + Vector3.new(0,0.383,0)),
}
local PartTween = TweenService:Create(tweenPart, info, Goals)
PartTween:Play()
end
clickDetector.MouseClick:connect(onMouseClick)
What am I doing wrong? Am I offsetting the meshes position incorrectly? And how do I fix it?
Thanks in advance.