Help with onserverevent not working

Im trying to make it so when you press F it tells the script to play animation but I cant even make it print. Can someone tell me whats wrong. The first script prints but not the second one

Local script in startplayer scripts

local script in starter character scripts. Once I get this working i will then make it play an animation and detect if it touches the npc.

Remote events are for client → server and server → client, it looks like you’re trying to communicate on client → client level, so you should swap out the remote event with a bindable event held by the player, listening for its .Event signal on the second script.

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