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What do you want to achieve? Keep it simple and clear!
Organizing my game that has many places so that when I’m updating it, it’s quick and not delaying the updates. -
What is the issue? Include enough details if possible!
I’m currently working on a long term project and I have stumbled upon a major issue that I have came across well working on my game. I have many places in the game and I realized if I were to release the game and were to decide to update it, I’ll have to add that to every single place that’s in the game which is very tedious to do. -
What solutions have you thought of so far?
Made a model with all the assets of the game and attempted to insert it using InsertService but the assets apparently just doesn’t want to load into the game at all.
Current solution I tried: Making a folder then grouping everything thats under a service into that and naming it to that service then using a script that moves everything in the group into that service and then deleting the folder. (Works, but still very tedious to do)
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