Help with part summoning system

I want to make it (only when tool is equipped) where the Enum key E is pressed a model in replicated storage comes out and plays an animation and then disappears. I know the basics of how to do that but right now my thoughts are extremely unorganized to make a blob of a script. If anyone could find the best way and give script on how to do it that would rlly help. (Normally I would try and figure it out myself but been kinda busy lately) Tell me where to put the part in replicated storage in the script and where I would put the animation (is it in the object i am trying to summon or in the script) For context I am making abilities in my rpg and the thing is that the models available have an unorganized mush so I am just asking for a more organized way to do what is listed above.

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