Help with particles

I guess i posted it in the wrong category the first time. But…

Is there a property or something that stop particles from breaking up when being projected (out of a gun or staff). i have a staff that shoots a part with particles attached to it but the particles break up into small pieces when its moving towards the enemy. it looks really bad.

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Perhaps the LockedToPart property suits this use case. Similar behavior can be achieved by setting VelocityInheritance to 1.

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a screen shot of the behavior your exerencing would help us help you better but I think the property you are looking for is Orentation