Help with physics when using welded part to float (like a zipline?)

I have a welded model to the player, and I’m using it kinda like a zip line
image
In the picture you can see that I’m floating because the welded model above me is preventing me from falling.

It works at low levels where I’m just barely floating, but when I go higher it does this:

It makes unpredictable movement and slides
where as when it was closer to the ground, it worked how I wanted to.

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Still need some help on this aaaaaa

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It’s probably doing that since the part has a weird shape, what I would recommend is creating a very thin, invisible part below the welded part so that the leveling stays consistent and shouldn’t cause any problems. I would also move the invisible part to a different collision group so that players can’t collide with it. You will need to keep CanCollide enabled of course, so moving it to a separate collision group would prevent players from even knowing it exists.

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I tested it out with just a cylinder, and it still had the same result

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You need to use a rectangle shaped part not a cylinder

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Yeah, I used a rectangle part, still same result. It only happens when the player is not close to something under them

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