I have a script I made and have been studying to get better at scripting. I edited it so when I press r the green part(Image below) rotates to the right, but when I press Q I want the part to rotate to the left.
What I wanna achieve with this is so the script will make it turn right/left 90 degrees instead of little increments at a time.(If possible a grid system too!) And also again, the Q to rotate the part left is not working. I have tried editing the script multiple times that past couple hours and I can’t get it to work. Here is the script!(Sorry for it being long)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlaceStructure = ReplicatedStorage:WaitForChild("PlaceStructure")
local Structures = ReplicatedStorage:WaitForChild("Structures")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local StructureFrame = script.Parent.StructureFrame
local char = player.Character or player.Character:Wait()
local HumanoidRootPart = char:WaitForChild("HumanoidRootPart")
local mouse = player:GetMouse()
local yBuildingOffset = 5
local maxPlacingDistance = 50
local rKeyIsPressed = false
local qKeyIsPressed = false
local placingStructure = false
local names = {"WoodWall", "StoneWall", "Place"}
for _, structureButton in pairs(StructureFrame:GetChildren()) do
if structureButton:IsA("TextButton") then
structureButton.MouseButton1Up:Connect(function()
StructureFrame.Visible = false
local yOrientation = 0
local goodToPlace = false
local placedStructure
if placingStructure == false then
placingStructure = true
local clientStructure = Structures:FindFirstChild(structureButton.Name):Clone()
clientStructure.BrickColor = BrickColor.new("Forest green")
clientStructure.Material = "Neon"
clientStructure.CanCollide = false
clientStructure.Transparency = 0.5
clientStructure.Anchored = true
clientStructure.Parent = game.Workspace
local startingCFrame = CFrame.new(0,-2,-15)
clientStructure.CFrame = HumanoidRootPart.CFrame:ToWorldSpace(startingCFrame)
RunService.RenderStepped:Connect(function()
local mouseRay = mouse.UnitRay
local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000)
local ignoreList = {clientStructure, char}
local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList)
if hit and hit.Name == names or "Place" and (HumanoidRootPart.Position - clientStructure.Position).Magnitude < maxPlacingDistance then
goodToPlace = true
clientStructure.BrickColor = BrickColor.new("Forest green")
else
goodToPlace =false
clientStructure.BrickColor = BrickColor.new("Crimson")
end
local newAnglesCFrame = CFrame.Angles(0, math.rad(yOrientation), 0)
local newCFrame = CFrame.new(position.X, position.Y + yBuildingOffset, position.z)
clientStructure.CFrame = newCFrame * newAnglesCFrame
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = false
end
if input.KeyCode == Enum.KeyCode.Q then
qKeyIsPressed = false
end
end)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = true
if input.KeyCode == Enum.KeyCode.Q then
qKeyIsPressed = true
end
local rotationSpeed = 5
while rKeyIsPressed do
wait()
if placingStructure == true then
yOrientation = yOrientation + rotationSpeed
end
end
while qKeyIsPressed do
wait()
if placingStructure == true then
yOrientation = yOrientation - rotationSpeed
end
end
end
end)
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if placingStructure == true then
if goodToPlace == true then
local StructureCFrame = clientStructure.CFrame
placedStructure = PlaceStructure:InvokeServer(clientStructure.Name, StructureCFrame)
if placedStructure == true then
placingStructure = false
clientStructure:Destroy()
StructureFrame.Visible = true
end
end
end
end
end)
end
end)
end
end