Hi, idk why my animation for a cutscene gets buggy when i play it in humanoid.
it’s well rigged.
Hi, idk why my animation for a cutscene gets buggy when i play it in humanoid.
it’s well rigged.
Can you share your animation script, thanks.
i wrote it in output, it’s not a script problem tho, i just play the animation into the humanoid…
You could try playing it in the Animator
and use ContentProvider
to preload the animation to make less lag.
EDIT: Here’s an example script here:
local ContentProvider = game:GetService("ContentProvider")
local Animation --Path to the animation
local Animator --Path to the Animator remember it has to be parented to a animationController
do
ContentProvider:PreloadAsync({Animation})
end
local LoadedAnimation = Animator:LoadAnimation(Animation)
LoadedAnimation:Play()