Help with plugin motor6D.Transform

Hi, I’m trying to make an animation plugin and I have a problem where changing motor6D.Tranform doesn’t change anything. I’ve tried

game:GetSerice("RunService").RenderStepped:Connect(function()
    motor6d.Tranform = CFrame.angles(0, math.rad(90), 0)
end)

and it says its running every frame but the motor6ds are not moving. Thanks for any help.

You need to call the following method for Motor6D.Transform and AnimationConstraint.Transform to update in Edit Mode:

If there’s no Animator in the model, you’ll need to add one manually.

Thank you! I was confused because Google AI kept telling me to use RunService:PreSimulation (which only worked on runtime) but Animatior:StepAnimations() was the solution. :smiley:

Google AI is the worst AI ever

Also, since the release of the fixed-tick simulation, you’ll need to use BindToAnimation .

Google AI gets way too many things wrong. Try using Claude or ChatGPT instead.