Help with positioning camera in ViewportFrame on SurfaceGUI to match Workspace

Hello. I am struggling to figure out how to position a camera inside a ViewportFrame in a SurfaceGUI so that the character can line up with its clone thats inside the GUI. This is hard to explain so I will provide images below.

I have worked out an image in photoshop to demonstrate what I’m aiming for. The red portion is what I currently have and do not want. The green portion is where it should be lining up.

image
image2
01893e439a04b20b87a8a54c0e5004e0-gif

Hi!

You don’t need a seperate camera for the viewport frame. You need to use the player’s camera to replicate the character (assuming you want to replicate the character).

That’s what I’m doing right now.
I basically have

ViewportFrame.CurrentCamera = workspace.CurrentCamera

I will try to do this on rs rq.

Sorry, I can’t fix the issue.
Have a nice day!