Hello. I am struggling to figure out how to position a camera inside a ViewportFrame in a SurfaceGUI so that the character can line up with its clone thats inside the GUI. This is hard to explain so I will provide images below.
I have worked out an image in photoshop to demonstrate what I’m aiming for. The red portion is what I currently have and do not want. The green portion is where it should be lining up.
You don’t need a seperate camera for the viewport frame. You need to use the player’s camera to replicate the character (assuming you want to replicate the character).