So basically I’m trying to make a nice Kamehameha just for fun but there’s this big bug with it. So I make it where the blast(cylinder) part comes out and extends forward. It works just fine if you’re standing still but if I do it while jumping or moving then that’s where it starts getting miss placed.
It works just fine if I have it all in a local script but that wouldn’t work with Filtering Enabled. It’s really weird.
I made sure to test only the cylinder part appearing and same thing.
-- CreateBlast local Blast = GenPart(data.kameblastinfo) Blast.Parent = KameFolder Blast.Anchored = true Blast.CFrame = player.character.HumanoidRootPart.CFrame*CFrame.new(0,0.7,-4.5)* CFrame.Angles(math.rad(90),0,math.rad(90)) -- Extend Blast for i = 1,75 do wait() Blast:Resize(Enum.NormalId.Left, 2) end
GenPart() is basically a function for generating parts and basically all it does it just make a part; make it blue; shape it a cylinder; have can collide false; ect.
I also Anchor the player’s HumanoidRootPart to make him still.