Im trying to make a system where you can pick up dead bodies. However, Ive run into a problem where the ragdoll’s impact movement and sort of weigh the character down. Ive tried everything I know to fix this, using cancollide, canquery, cantouch, all to false as well as setting massless to true. I also have a collision group set between ragdoll bodies and players.
Proof that I have all those properties set aswell as an example of how the ragdoll is affecting the physics.
Here is my Collision settings:
local newweld = Instance.new("Weld")
newweld.Part0 = player.Character.RightHand
newweld.Part1 = script.Parent.Parent.LeftHand
newweld.Parent = player.Character.RightHand
newweld.Name = "Main"
script.Parent.Parent.UpperTorso:SetNetworkOwner(player)
for i,v in pairs(script.Parent.Parent:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("BasePart") and v.Name ~= "Mask" and v.Name ~= "Mask2" then
v.CollisionGroup = "Body"
end
end
This is the code im using to weld the characters as well as set the collision group. Any help is appreciated