Hello everyone,
i was making a ragdoll system and noticed that a player could only be ragdolled by themselves.
i use enum.HumanoidStateType.Physics to make a ragdoll.
i tried changing network ownership but then the same problem happened to an npc. it also didnt fix the problem with the player.
the ragdoll always works on a rig. and the player that called it.
this is what the ragdoll looks like when called by the server or another player.
any ideas?
1 Like
Unfortunately, Nobody seems to be responding, so i sent this post primarily to revive this topic, and also to inform you that i can provide any information necessary.
Sorry for the late response but if your still having this problem try turning off the PlatformStand in the Humanoid
i do not use platformstand. i use enum.humanoidstatetype.physics
try using platformstand im 99% sure thats the problem. You can use both in that case
its not the problem… this only happenes when its low health…
platform stand is terrible. i have expiriance
hkep
(hkep)
December 25, 2024, 1:55am
7
BoolValue so the server can tell the player to ragdoll themselves. Then for npcs, you can connect a server script to set the physics state.
DaFlop2960
(Unverified_Flop)
September 7, 2025, 5:14am
8
9 month old topic revive jumpscare
PlatformStand is a but finnicky, and if the issue you’re referring to is flinging when you turn it back off, then a simple solution would be setting the rotation to 0, 0, 0, standing the player up before unragdolling, preventing any flinging issues.
DaFlop2960
(Unverified_Flop)
September 7, 2025, 5:15am
9
Blatantly assumed thats the issue but thats been a recurring issue for me when I attempt to use PlatformStand, so I might as well chip in.
If its a different issue there’s probably another workaround.
i figured it out like 8 months ago and haven’t used it since
system
(system)
Closed
September 21, 2025, 6:32pm
11
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