Hello everyone,
i was making a ragdoll system and noticed that a player could only be ragdolled by themselves.
i use enum.HumanoidStateType.Physics to make a ragdoll.
i tried changing network ownership but then the same problem happened to an npc. it also didnt fix the problem with the player.
the ragdoll always works on a rig. and the player that called it.
this is what the ragdoll looks like when called by the server or another player.
any ideas?
Unfortunately, Nobody seems to be responding, so i sent this post primarily to revive this topic, and also to inform you that i can provide any information necessary.
Sorry for the late response but if your still having this problem try turning off the PlatformStand in the Humanoid
i do not use platformstand. i use enum.humanoidstatetype.physics
try using platformstand im 99% sure thats the problem. You can use both in that case
its not the problem… this only happenes when its low health…
platform stand is terrible. i have expiriance
hkep
(hkep)
December 25, 2024, 1:55am
#7
BoolValue so the server can tell the player to ragdoll themselves. Then for npcs, you can connect a server script to set the physics state.