Hello everyone,
i was making a ragdoll system and noticed that a player could only be ragdolled by themselves.
i use enum.HumanoidStateType.Physics to make a ragdoll.
i tried changing network ownership but then the same problem happened to an npc. it also didnt fix the problem with the player.
the ragdoll always works on a rig. and the player that called it.
this is what the ragdoll looks like when called by the server or another player.
any ideas?