Help with ragdoll

Hello everyone,

i was making a ragdoll system and noticed that a player could only be ragdolled by themselves.

i use enum.HumanoidStateType.Physics to make a ragdoll.

i tried changing network ownership but then the same problem happened to an npc. it also didnt fix the problem with the player.

the ragdoll always works on a rig. and the player that called it.

image
this is what the ragdoll looks like when called by the server or another player.

any ideas?

Unfortunately, Nobody seems to be responding, so i sent this post primarily to revive this topic, and also to inform you that i can provide any information necessary.