Hi! I have a problem with my generation of parts, I don’t know how to change the positions of my parts so that each one is well positioned.
My script basically what it does is that it obtains an appropriate position for the part in a random way and then it is supposed to place it in front of the wall but it does not, I think the error is in this part of the script (Line 22 here):
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {Part, IgnoreForRaycast}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
if raycastResult then
local hitPart = raycastResult.Position
local hitPartName = raycastResult.Instance.Name
local hitInstance = raycastResult.Instance
if hitPartName ~= "Wall" and hitPartName == "Floor"then
local raycastParams2 = RaycastParams.new()
raycastParams2.FilterDescendantsInstances = {Part, IgnoreForRaycast}
raycastParams2.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult2 = workspace:Raycast(hitPart, Vector3.new(19,0,19), raycastParams2)
if raycastResult2 then
local HitPart2 = raycastResult2.Instance.Position
local part = Instance.new("Part")
part.Parent = game.Workspace.GameMainSystem.Invisible
part.Position = HitPart2 --I think the problem is here, i dont know how to position each part depending on where did it spawn
part.Size = Vector3.new(13.4, 7, 11.2)
part.Anchored = true
part.Name = "InvisibleRandom"
table.insert(PartsTable, part)
end
end
end
Since I get the raycast I guess the position of the raycast somehow places the part in the middle of the walls, does anyone have any kind of solution?