[Hello everybody, my code currently outlines my ray, and it’s getting what’s within the range of 7 studs, here’s the code for a visual explanation :
while wait(.1) do
local function castRay()
local origin = pA.Position
local distance = (pA.CFrame.LookVector - pA.Position).Magnitude
local direction = pA.CFrame.LookVector
local params = RaycastParams.new()
local ray = workspace:Raycast(origin, direction * 7, params) --[[sends a ray out
7 studs in the direction it's pointing]]
--The conditional statement below creates the visible ray
if ray then
print(ray)
rayPart.Color = Color3.fromRGB(255, 255, 0)
rayPart.Material = Enum.Material.Neon
rayPart.Parent = workspace
rayPart.Anchored = true
distance = (ray.Position - origin).Magnitude
rayPart.CFrame = CFrame.new(origin, ray.Position) * CFrame.new(0, 0, -distance / 2)
rayPart.Size = Vector3.new(.5, .5, distance)
rayPart.CanCollide = false
rayPart.CanQuery = false
end
end
castRay()
end
My goal here is to get the ray to detect a whitelisted part within the range of the given range of studs, and track it (like you would cast a ray between 2 parts, for example)
I’m posting this because I can only find few beginner-friendly sources on raycasting that deal with these issues directly since the update.
As a plus to getting this solved, I want to analyze the code to gain more axioms for scripting raycasts in the future, any and all help is appreciated.