I’m working on learning how to code projectiles using RayCast however when I try this code I wrote, the raycast result is always resulting in nil no matter what I’m hovering over with my mouse.
(objHit isn’t working because the raycast result is nil)
local plr = game.Players.LocalPlayer
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local humRP = char:WaitForChild("HumanoidRootPart")
local RS = game:GetService("ReplicatedStorage")
local Debris = game:GetService("Debris")
local UIS = game:GetService("UserInputService")
local debounce = false
local CD = .1
local tpRemote = RS.Remotes.Teleport
local mouse = plr:GetMouse()
local KEY = Enum.KeyCode.V
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {char}
local rayOrigin = humRP.Position
local rayDirection = mouse.Hit.Position
local raycastResult = game.Workspace:Raycast(rayOrigin, rayDirection, raycastParams)
local function throwKunai()
local objHit = raycastResult.Instance
local kunai = RS.FX.RaijinKunai:Clone()
print(objHit)
end
UIS.InputBegan:Connect(function(inp, gpe)
if gpe then return end
if inp.KeyCode == KEY and not debounce then
debounce = true
throwKunai()
task.wait(CD)
debounce = false
end
end)