The title says it all.
I’m working on a map stealer(PSA reasons) to prove that you don’t need a decompiler from an executor. I want to make it local script and server script working, but I can’t find a working module to read properties.
wf_sh
(wait)
October 30, 2022, 4:56pm
#2
Most people store a list of all property’s a specific class has, or uses HTTP service to get the property’s a class has from a roblox api dump.
I read a post (Get properties of an object ). I got some info on where I can find all of the object’s properties. Based on that, I have made this script:
local ClassProperties = {}
local studioVersion = game:GetService("HttpService"):GetAsync("http://setup.rprxy.xyz/versionQTStudio")
local Data = game:GetService("HttpService"):JSONDecode(game:GetService("HttpService"):GetAsync("http://setup.rprxy.xyz/"..studioVersion.."-API-Dump.json"))
for _, v in pairs(Data.Classes) do
local propertyTable =…
This sounds like you are trying to achieve object serialization, there are plenty of resources already done to achieve this.
RBLXSerialize v0.7
a ROBLOX serialize that can serialize most ROBLOX DataTypes, Instances and all of their children.
~99% of Instances and property names are currently supported.
Update
Major changes! Backwards compatable with 0.6!
Added full Enum Support without increasing size or loosing backwards compatability.
Added superclass check to support instance references of all types, not just PVCInstance ValueType or BaseParts. Essentially allowing Attachements to now work!
Announcement! …
system
(system)
Closed
November 13, 2022, 4:56pm
#3
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