Hi, so I am trying to add spacewalking to my space game that is unfinished, and I want to add zero-gravity for realistic spacewalking, but I don’t know how. I don’t want to make an invisible platform for the players to stand on, and actually make them float in space.
P.S: I don’t want to use the gravity property in Workspace, because that will just make me float upwards, and that’s no fun.
For spacewalking, remember - A lot of the “spacewalking” you see is just walking in really low gravity. For example, moonwalking is just walking in 0.166g - So you can set the gravity to be 1/6 the strength of the default to simulate moonwalking.
But what if they’re in space? They would just fall to their misery. And as previously mentioned in the post, I would add no invisible block because it is unrealistic + it will fling my game’s rocket to where the sun don’t shine. (idk how to use collision groups, and I will avoid learning them, because they are so complex to me)
I would say, use 0 gravity (workspace property), set player jump height to 0, use an invisible part, set the part’s friction to 0 and the part’s friction weight to 100 (enable CustomPhysicalProperties), and learn how to use collision groups: