So I’ve looked all over the place and couldn’t find anything covering the topic.
My problem currently is that I am making a sort of realistic tree, that I think looks pretty good. However, I am having some trouble with it. As I export it from blender to Roblox studio, things get a little tricky. In blender, the normals of the object automatically change depending on where ur looking at it (camera view). In Roblox, this happens:
Front side:
Back side:
Yeah, it’s not a very pleasant site to look at. Would you guys have any idea on how to fix this.
Thanks-
Crazy