Help with realistic tree

So I’ve looked all over the place and couldn’t find anything covering the topic.

My problem currently is that I am making a sort of realistic tree, that I think looks pretty good. However, I am having some trouble with it. As I export it from blender to Roblox studio, things get a little tricky. In blender, the normals of the object automatically change depending on where ur looking at it (camera view). In Roblox, this happens:

Front side:

Back side:

Yeah, it’s not a very pleasant site to look at. Would you guys have any idea on how to fix this.

Thanks-
Crazy

If the tree is made of meshparts I suggest turning the DoubleSided property to true.

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Where would I find that?
Yes, it is made out of mesh parts.

I’m pretty sure it’s in the properties of the mesh.

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Capture4

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