hi, i need help real quick with a thing that is probably really easy but i’m not that brilliant so i will ask for help
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What do you want to achieve? I want to turn my global leaderboard into a server leaderboard
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What is the issue? i know the solution would be removing the datastore, but this script (not mine) is all about the datastore, and if i remove it, it automatically removes important variables, so i don’t know how to remove the data without affecting the mechanism of the script
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What solutions have you tried so far? i looked around on the forum and tried myself to remove the datastore, but as i said i couldn’t fix it
here is the script
-- [ SETTINGS ] --
local statsName = "Kills" -- Your stats name
local maxItems = 100 -- Max number of items to be displayed on the leaderboard
local minValueDisplay = 1 -- Any numbers lower than this will be excluded
local maxValueDisplay = 10e15 -- (10 ^ 15) Any numbers higher than this will be excluded
local abbreviateValue = true -- The displayed number gets abbreviated to make it "human readable"
local updateEvery = 30 -- (in seconds) How often the leaderboard has to update
-- [ END SETTINGS ] --
-- Don't edit if you don't know what you're doing --
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local DataStore = DataStoreService:GetOrderedDataStore("GlobalLeaderboard_" .. statsName)
local Frame = script.Parent.Frame
local Contents = Frame.Contents
local Template = script.objTemplate
local COLORS = {
Default = Color3.fromRGB(255,255,255),
Gold = Color3.fromRGB(255, 215, 0),
Silver = Color3.fromRGB(192, 192, 192),
Bronze = Color3.fromRGB(205, 127, 50)
}
local ABBREVIATIONS = { "K", "M", "B", "T" }
local function toHumanReadableNumber(num)
if num < 1000 then
return tostring(num)
end
local digits = math.floor(math.log10(num)) + 1
local index = math.min(#ABBREVIATIONS, math.floor((digits - 1) / 3))
local front = num / math.pow(10, index * 3)
return string.format("%i%s+", front, ABBREVIATIONS[index])
end
local function getItems()
local data = DataStore:GetSortedAsync(false, maxItems, minValueDisplay, maxValueDisplay)
local topPage = data:GetCurrentPage()
Contents.Items.Nothing.Visible = #topPage == 0 and true or false
for position, v in ipairs(topPage) do
local userId = v.key
local value = v.value
local username = "[Not Available]"
local color = COLORS.Default
local success, err = pcall(function()
username = Players:GetNameFromUserIdAsync(userId)
end)
if position == 1 then
color = COLORS.Gold
elseif position == 2 then
color = COLORS.Silver
elseif position == 3 then
color = COLORS.Bronze
end
local item = Template:Clone()
item.Name = username
item.LayoutOrder = position
item.Values.Number.TextColor3 = color
item.Values.Number.Text = position
item.Values.Username.Text = username
item.Values.Value.Text = abbreviateValue and toHumanReadableNumber(value) or value
item.Parent = Contents.Items
end
end
while true do
for _, player in pairs(Players:GetPlayers()) do
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then
warn("Couldn't find leaderstats!")
break
end
local statsValue = leaderstats:FindFirstChild(statsName)
if not statsValue then
warn("Couldn't find " .. statsName .. " in leaderstats!")
break
end
pcall(function()
DataStore:UpdateAsync(player.UserId, function()
return tonumber(statsValue.Value)
end)
end)
end
for _, item in pairs(Contents.Items:GetChildren()) do
if item:IsA("Frame") then
item:Destroy()
end
end
getItems()
wait()
Contents.GuideTopBar.Value.Text = statsName
wait(updateEvery)
end
thank you in advance ;D