Recently I started making a game and I want to have music in it. I am a new scripter so I don’t know much about making loops of different music. Could anyone tell me how to script this?
Thanks for reading.
Recently I started making a game and I want to have music in it. I am a new scripter so I don’t know much about making loops of different music. Could anyone tell me how to script this?
Thanks for reading.
You can store all of your types of music inside an array. Then you can iterate over the array, pick a random song, play the song, then wait for that played song to finish.
Here is some example code:
local sound = ...
local songs = {
1234567,
908526,
981762591,
1566256
}
while true do
local randomSong = songs[math.random(1, #songs)]
sound.SoundId = "rbxassetid://" .. randomSong
sound:Play()
sound.Ended:Wait()
end
Play sound.
wait(secs) for duration of sound with additional gap if you want, playing a sound does not yield the thread.
Play sound again.
while wait(time) do
SoundObject:Play()
end
Shortest way I can think of.
Regarding ur post:
SoundObject.Looped = true;
SoundObject:Play();
That’s a bit shorter and more accurate…
I believe the OP wants random music to play so that wouldn’t work either. @vtaetwrjxvdpgwjqkfzw, has the correct solution I believe.
Actually OP never stated that he wants random music, so:
local Sound = ...
local SoundList = {123456, 1234567} -- Sound Id's go here
while true do
for _, soundId in pairs(SoundList) do
Sound.SoundId = ("rbxassetid://%d"):format(soundId)
Sound:Play()
Sound.Stopped:Wait()
end
end