Hello, i wonder how can i resize a models with a script, i searched the solution on the forum but i can’t find it, thx for any help
for _,v in pairs(path.to.model:GetDescendants) do
if v:IsA("BasePart") then
v.Size = Vector3.new(v.Size.X + 0.1,v.Size.Y + 0.1,v.Size.Z + 0.1)
end
end
This solution won’t consider the position, so it’ll statically stay at the position meaning it won’t move adjusted with size. A solution has been posted here:
That would take way too long. You already have Roblox’s resize tool.
The OP said they wanted a solution to resize a model via script.
What does this have to do with position? You can always just add the Vector3.new , but with position?
If you only resized the part, the part would get bigger, but because the parts remain at that very position unchanged, parts might overlap each other, ending up not looking like the original sized model. I can’t put that in a better way, I hope someone else can.
I mean I guess , if you think about it that way, They should add a function for model sizing
This is an example using your solution, hope this can explain it better.
I did understand what you meant , you didn’t have to record a video ? I didn’t think about it when replying
Why couldn’t I record a video? I posted this when I never saw the reply either.
You can change the CFrame of the model with PivotTo()
There’s a property scale inherited for models!