Help with Rigging a Mech

I was trying to rig the mech, and managed to do it, but the limbs move separately, for example, If I move the top arm, only that limb moves, and the rest of the arm is still. How would I weld it so it works like that? To rig it I used Rig Edit Lite. A less important one, is that I’d like to animate it in Moon Animator Studio, but whenever I try to put the rig in, it only has CFrame. How would I fix this? Here are some images about the questions. It would be a huge help if someone could answer this.


Top one is just the actual mech and the pieces.
Screenshot 2021-09-20 082452
This one is the separately moving limb.

This one is the Moon animator problem.

you should rig it with motor 6d if im not wrong and there are some rig edit plugins which lets you rig a thing with motor 6d

yeah, I rigged it with motor6ds, and normal welds, but it still only shows up CFrame, and the limbs move weird.

The option to animate with Motor6Ds only appears when you insert a humanoid or animation controller into the model.

Also make sure the humanoid root part is the root part by setting the root priority to a high number, one time my right leg became the root part instead of the humanoid root part.

Okeh, and it also does have a humanoid. I’ll try the root thing.

If it has more then 15 limbs, does it still work?

The animation, and rotating works, but It isn’t adding keyframes, and still only shows CFrame in Moon Studio. Also, the animation problem was just me being stupid.

Figured the problem out. ignore this.