Help with rotate

i fixed it not needed anymore its finished

We have no context to this code, could you send what you’re actually doing for the movement and rotation?

typed it read it now thats all

Try this

local cameraDirection = char.HumanoidRootPart.CFrame:toObjectSpace(workspace.CurrentCamera.CFrame).lookVector -- this will give you the camera direction relative to the player's root part.

something.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -10) * CFrame.Angles(0, math.rad(-1700), math.rad(-87)) something.BodyVelocity.Velocity = cameraDirection * 100

Sorry, my bad I put workspace.CurrenCamera when I meant to put workspace.CurrenCamera.CFrame. I updated it.